CLASSES
Class Schedule
Now registering for Spring.
Classes start Monday, April 2. Students struggling with mathematics see
increased performance. While we do not teach to the Statewide math test, our
program has a strong, positive impact.
Unless otherwise specified, fees
for all classes is $288.00 monthly. Unless otherwise specified, students meet for 1 1/2 hours once per
week.
Science
Mathematical Methods for Young Scientists
Prerequisites: basic arithmetic skills
including expressing, adding and subtracting fractions.
Description: Students work with units and convert between units. Maps,
scale, and map reading. Rates of change. Graph experimental data in Microsoft
Excel, perform data analysis, and interpret existing graphs. Discuss correlation
versus cause and effect. Open to students currently in grade 4(rising 5th
graders). Students currently in grade 3 (rising 4th graders) may take this class
if they show sufficient mastery of the prerequisites.
Mark Twain Science Talent/Bay Academy Science Exam
Students may begin with Mathematical Methods for Young Scientists in the Summer, or they may commence preparation in September or October. Preparation covers Math methods, physical science, Scientific Method and experimentation, and more. Students take biweekly exams and to simulate test stress and sharpen critical thinking, they also participate in timed science challenges.
Diagnostic Test: All students must take our diagnostic test before enrolling. This test identifies knowledge gaps and weak spots, and allows us to target those areas with additional homework and challengetype questions. Our diagnostic tests have proven to be excellent indicators over the years. Students who score below 18 on the Science Diagnostic test may start as early as June. Diagnostic Fee: $25 per student; applied to first month's tuition if student enrolls with us.
Grades 4 & 5:

Session start June 5 for earlybirds and September 4 for regular admits. Rolling admissions through November 1.

Fees:

$525 monthly

Hours: 
2 sessions, each 1.5 hour per week. 8 sessions
per month.

Math
The Art of Thinking Mathematically
Prerequisites: none
Description: This class helps students to interpret math statements,
set up math problems, identify interrelationships between math concepts, and to
define realworld situations and events in mathematical terms. It is packed
powerful problemsolving tools. Students who learn mathematical procedures
without conceptual understanding need to invest long hours of practice so as not
to forget the steps. On the other hand, students who learn procedures with
understanding are less likely to forget critical steps and are more likely to
reconstruct those steps during problemsolving.
Grades 4 & 5:

Spring: Register now! Saturdays: 10:00 – 11:30 am

Grades 6 & 7:

Spring: Register now! Saturdays: 1:00 – 2:30

Computational Thinking in Mathematics
Prerequisites: The Art of Thinking
Mathematically
Description: Continuing from The Art of Thinking Mathematically,
this class finetunes mathematical thinking and problemsolving skills. Students
learn to solve complex or unfamiliar problems by breaking them into smaller
parts and identifying trends and patterns between the parts. Problemsolving
ends with each student writing a script (which may or may not ask for user
input) that allows the computer to solve the problem by a specific mathematical
method. The method will vary from student to student, but each will use SCRATCH
code and will learn various elements of programming as the need arises.
Participants also learn gradeappropriate Graph Theory as yet another
problemsolving tool. Problemsolving activities consist of both independent and
collaborative work and often include individual presentations with peer feedback
on problemsolving techniques.
Grades 4 & 5:

Spring: Register now! Tuesdays 4:00 – 5:30 pm

Grades 6 & 7:

Spring: Register now! Tuesday 6:00 – 7:30 pm

Combinatorics for Elementary School
Prerequisites: none
Description: Students learn the three principles of Counting,
Permutations, Combinations, and Pascal’s Triangle. Appropriate for third grade
and up.
Grades 3, 4 & 5:

Summer

Grades 6 & 7:

Summer

Mark Twain and Bay Academy: Math/Computer Talent
Prerequisites: none
Description: Students learn to problemsolve in two phases. First they
learn how to apply problemsolving strategies to procedural math  i.e., math
as taught in school. They are constantly tested on mathematical concepts and
analytical thought as they fill in any existing gaps. During the second phase of
problemsolving, 5th graders learn to pay keen attention to details and patterns
so as to devise their own set of mathematical procedures to solve unfamiliar
problems. These newly formulated procedures are then used to solve similar
problems efficiently and quickly. Finally, armed with their newly procedures,
they create code to solve a select set of problems by computer. Programming in
SCRATCH involves the use of data structures, iteration, and functions in
recursive form and closed form. There is also a brief introduction to basic
Python and Tynker. Students learn how the internet, computers and computer
networks work and can speak at length about the interplay between search engines
and websites. They learn about emerging technology. Our kids take biweekly
exams, and to simulate test stress and sharpen critical thinking, they also
participate in timed math and computer challenges. In some challenges, they must
demonstrate the ability to identify what a given line (or lines) of code does.
As you can see, this is a lot for a 5th grader to undertake while coping with
homework from school, extracurriculars and other commitments. Start early and
let them pace themselves. Some of our regular class offerings introduce the
above concepts from 4th grade, and even as early as 3rd.
Diagnostic Test: All students must take our diagnostic test before enrolling. This test identifies knowledge gaps and weak spots, and allows us to target those areas with additional homework and challengetype questions. Our diagnostic tests have proven to be excellent indicators over the years. Students who score below 5 on the Math/Computer Diagnostic test may start as early as June. Diagnostic Fee: $25 per student; applied to first month's tuition if student enrolls with us.
Grades 4 & 5:

Session start June 5 for earlybirds and September 4 for regular admits. Rolling admissions through November 1.

Fees:

$525 monthly

Hours: 
2 sessions, each 1.5 hour per week. 8 sessions per month. 
Computer Science & Coding
Basic Web Design
Prerequisites: none
Description: students design and create a web site using HTML5, CSS
and JavaScript. No previous exposure to programming is necessary. If you can
read and write a basic sentence, you can learn basic coding in these three
languages.
Grades 4 & 5:

Spring: Register now! Fridays: 6:00 – 7:30 pm

Grades 6 & 7:

Spring: Register now! Saturdays: 3:00 – 4:30 pm

Game Design in SCRATCH^{TM}
Prerequisites: Computational Thinking in
Mathematics
Description: Students are presented with a basic game structure upon
which to build a game. The rules, levels and logistics of the game are up to the
individual student. Participants incorporate programming skills learned in
Computational Thinking in Mathematics. Creativity in design and in coding earns
design points. At each stage in development, individual students will play each
other's games and offer feedback regarding ease of use, complexity, and overall
coolness.
Grades 4 & 5:

Spring: Register now! Wednesdays 4:00 – 5:30 pm

Grades 6 & 7:

Spring: Register now! Saturdays 5:00 – 6:30 pm

Graph Theory for Elementary School and
Beyond
Prerequisites: Computational Thinking in
Mathematics; Corequisite: Computer Networks
Description: A graph in this context is made up of vertices, nodes, or
points which are connected by edges, arcs, or lines. In mathematics, graphs
provide a way to formally represent a network, which is basically just a
collection of objects that are all interconnected. This class teaches how Graph
Theory is used in computer networks to choose the shortest path for each data
packet, and the use of Graph Theory in network design.
Grades 3, 4 & 5:

Summer

Grades 6 & 7:

Summer

TECHNOLOGY
Technology: How Computers Work 1
Prerequisites: none
Description: Students explore the inner workings of the computer as
separate systems and as a foray into how systems work together. They learn how
computers store, retrieve, and process data. Students learn how gradelevel math
relates to data transfer and data storage and more.
Grades 4 & 5:

Spring – Register now! Thursdays: 4:005:30 pm

Grades 6 & 7:

Spring – Register now! Thursdays: 6:00 7:30 pm

Technology: How Computers Work 2
Prerequisites: The Art of Thinking
Mathematically; Technology: How Computers Work 1
Description: This builds on How Computers Work 1 by introducing
physical circuits, measurement, math, and Boolean Logic. The class introduces
electricity, current, voltage, resistors and resistance, simple circuits,
capacitors and transistors. Logic gates are introduced in terms of their
description and function.
Grades 4 & 5:

Summer

Grades 6 & 7:

Summer

Computer Networks
Prerequisite: The Art of Thinking
Mathematically
Helpful, but not requisite: Basic Web
Design
Description: basic knowledge and terminology of computer networks,
including the internet. Students also learn about search engines, browsers, and
web pages. Select parts of Basic Web Design will also be taught.
Grades 3, 4 & 5:

Summer

Grades 6 & 7:

Summer

